This is a temporary page for Smartgons. It is supposed to give You some information about that forthcoming Lightwave plugin. You can read a short overview and feature list of Smartgons, as well as download two video demos showing Smartgons in action. Smartgons are expected to be released soon, stay tuned for more info.

 

Building rigs can be a tedious task, moreover You need to rebuild rig for each new character almost from the scratch. The idea behind Smartgons is to give You a functionality to store entire rig inside Modeler (including IK settings, Goals, Nulls, setting up Schematic View, plugins and many more) and then reuse it all or only a piece for other characters which can be of any type. Smartgons are skelegons, in fact, but they carry some extra data tagged to them. Smartgons consist of several plugins. The main ones are:
Smartgons Editor works in Modeler and provides an interface for setting up all options Smartgons can carry. Editor can be used to build whole rig in Modeler or tweak the one imported from Layout
Smartgons Converter allows You for for converting previously configured skelegons hierarchy in a fully functional rig just with a click of a mouse. It works like standard ConvertSkelegons2Bones but it's way more powerful. As a matter of fact You can use Converter as ConvSkel2Bones replacement and You will get some extra options then.
Smartgons Exporter is a very robust one. It will record a whole rig (see features paragpraph below to find out what settings get saved) from Layout. Next You can import this rig directly into Modeler with Smartgons Import command (and LoadBones free plugin from DStorm optionally, this plugin is not a part of Smartgons). The connection is seamless, just hit Export in Layout then Import in Modeler and You're done.
As You will see on video demos (below) Smartgons can deal even with complex rigs taking advantage of functions like sliders, motion modifiers, motion mixer actors, item shapes, proxy picks and more.

six types:
general functions:

bones:

IK:
motion:
additional:

default behaviours:

schematic:
presets:
plugins:

REGULAR, GOAL, NULL, EFF, HOST, SET,
color, lock, hide, record pivot rotation, parent, target, snap, set effector,
inactivate, strength, joint compensation, muscle flexing,
unaffected by IK, goal, match goal orientation,
controllers, limits, channel locking,
falloff type, subdivision order, display and render subpatch levels,
automatic assignement of options based on Smartgon's type or name,
schematic view reference layer,
presets with SET type Smartgons,
custom object, displacement, motion, master class plugins support, thanks to smartlinks technique stored plugin settings are independent from a scene file they were saved from, it means You can apply the same plugin settings to different scenes.

Video shows how to work in both Modeler and Layout to create a simple rig.On a two legs setup example You can see how to mix Modeler and Layout environments to work fast and comfortable. Video is 2 times faster then realtime.

SG_Vdemo1.avi, 7', 7.3 MB, 544x388 DivX 5.01

This is demo of new Export/Import features that allow You to smartgonize any existing rig scene for further adjustments in Modeler. Video shows smartgonizing process of a full featured Bolo rig. As You can see Smartgon rigs can contain expressions, custom objects, motion mixer actors and more. After importing to Modeler rig is modified in a simple way - Bolo gets taller, and converted back in Layout. Video is 2 times faster then realtime.

SG_Vdemo2.avi, 4', 5.7 MB, 544x388 DivX 5.01
Smartgons development by

Smartgons Editor development by

Lukasz Pazera
www.pazur.3d.pl
Pawel Olas
www.polas.net

 
Note: LoadBones free plugin from DStorm was used in these videos. This plugin is not a part of Smartgons.

 

 
(c) Lukasz Pazera 2002 contact